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A practical guide to Declaration Practice

A focus for your next round

Treat this as a chance to practise one rule. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Take the next action only when the current step is clear.

Understand the aim

Check whether a complete 13-card hand can satisfy every declaration requirement. Use another round to revisit a decision. A clear plan starts with the current position.

The order of play

  1. Start a 10-question session. Read the visible rule label and wild rank, if shown.
  2. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
  3. Study the complete hand before answering. Choose Valid or Not valid.
  4. Read the explanation after submitting. Each question accepts one submitted answer.
  5. Continue to the tenth question for a session score; start another session for a new selection.

Controls

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Take the next action only when the current step is clear. Use the rule sheet as a reference.

Work through an example

Example hand: 8♣ J♣ J♥ 8♥ 8♦ 7♣ 8♠ 8♣ 8♦ Joker 6♣ J♠ 9♦. Wild rank 2. All thirteen cards can be split into legal non-overlapping melds, including two sequences and a pure sequence. Check the relevant controls before continuing.

Pay attention to this rule

Take a moment to read the table. Do not judge only the best three cards; every remaining card matters. Use another round to revisit a decision.

Clarifying the way this game works

What is the aim?

Check whether a complete 13-card hand can satisfy every declaration requirement. Take a moment to read the table. The same rule applies on a phone and on a computer.

How do I use the controls?

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Before making a move, check the cards in view. Return to the explanation when a decision is unclear.

Which format is available?

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. Treat this as a chance to practise one rule. Check the relevant controls before continuing.

What should I check before a move?

Do not judge only the best three cards; every remaining card matters. Before making a move, check the cards in view. Return to the explanation when a decision is unclear.

Can you give an example?

One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. Before making a move, check the cards in view. Check the relevant controls before continuing.

How many questions are available?

This exercise contains 500 stored questions. A session selects ten without repeating within that session. Look at the complete hand before deciding. Check the relevant controls before continuing.

Can I change a submitted answer?

No. Read the explanation, then continue. Start another session to practise again. Look at the complete hand before deciding. The same rule applies on a phone and on a computer.

Are the answers checked against the rules?

All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Take a moment to read the table. Return to the explanation when a decision is unclear.

Will I always see new cards?

No. The bank is finite, so another session may include a previously played question. Take a moment to read the table. Check the relevant controls before continuing.

What does the score measure?

The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. Use the rule sheet as a reference. Take the next action only when the current step is clear.