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The Netwalk playbook

Give this approach a try

Use the controls beside the game rather than guessing the rules. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board. Start a new round when you are ready to try again.

What you need to achieve

Check the rule below as you play. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. The game area remains available above the explanation.

How to proceed

  1. A new 5×5 network is created and its tiles are rotated.
  2. Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
  3. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
  4. Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.

Your inputs

A careful first move helps you understand the round. Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. Try the rule on the board, then read the next instruction.

A closer look at one example

Keep the goal in view while choosing a move. A tile with north and east cables connects only to matching south and west cables on those neighbours. The game area remains available above the explanation.

Where a round can go wrong

Check the rule below as you play. A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected.

Common questions

On this page, what is the aim of Netwalk?

Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Scores here do not represent cash or prizes.

When I start, how do the controls work?

Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. The worked example offers another way to follow the rule.

On this page, can you show an example?

A tile with north and east cables connects only to matching south and west cables on those neighbours. Scores here do not represent cash or prizes.

For this game, which mistake should I avoid?

A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. The game is played locally in your browser.

When I start, what rules and limits are used here?

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. A new round resets the current game.

On this page, how many people can play here?

Solo. This is local browser play, not internet matchmaking. The game is played locally in your browser.

On this page, why are some tiles green?

They have a chain of matching cable ends to the central server. The game is played locally in your browser.

For this game, can a cable leave the board?

No. This version has fixed boundaries and no wrapping. The instructions above use these same rules.

For this game, is every puzzle solvable?

The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. A new round resets the current game.

On this page, must I find exactly the stored answer?

No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. Scores here do not represent cash or prizes.