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Learn your way around FreeCell

Practice beyond the first move

A clear plan starts with the current position. Select a face-up card and then the destination pile or Empty slot. Use another round to revisit a decision.

The challenge in front of you

Build four suit foundations from ace to king. Return to the explanation when a decision is unclear. Work at your own pace.

A walkthrough of the rules

  1. Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Move exposed cards onto suit foundations in the stated rank order.
  4. Undo reverses a choice. New deal shuffles again.

Getting comfortable with the controls

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Take the next action only when the current step is clear. Use the rule sheet as a reference.

Follow the example

With two empty cells and no spare empty column, a group of at most three cards can move together. Check the relevant controls before continuing.

Keep this in mind

Look at the complete hand before deciding. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Check the relevant controls before continuing.

If you are unsure

What is the aim?

Build four suit foundations from ace to king. Before making a move, check the cards in view. Take the next action only when the current step is clear.

How do I use the controls?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Look at the complete hand before deciding. Return to the explanation when a decision is unclear.

Which format is available?

One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering. Treat this as a chance to practise one rule. Return to the explanation when a decision is unclear.

What should I check before a move?

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. A clear plan starts with the current position. Check the relevant controls before continuing.

Can you give an example?

With two empty cells and no spare empty column, a group of at most three cards can move together. Before making a move, check the cards in view. Return to the explanation when a decision is unclear.

What completes a round?

Build four suit foundations from ace to king. For a calm first round, focus on one decision. The same rule applies on a phone and on a computer.

Which controls should I use?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Look at the complete hand before deciding. Return to the explanation when a decision is unclear.

Which version is played here?

One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering. Keep the active rule in mind. Check the relevant controls before continuing.

Does play involve an account or cash?

No. Play is free, without registration, deposits, bets or cash prizes. Take a moment to read the table. Use another round to revisit a decision.

What completes a round?

Build four suit foundations from ace to king. Before making a move, check the cards in view. Take the next action only when the current step is clear.